#pragma once
#include "SwapAABB.h"

class Collision
{
	float m_Veclocity_vx;
	float m_Veclocity_vy;
	Box m_Character, m_Object;
public:
	Collision();
	
	DIR isCollision();
	float getVeclocity_vx()
	{
		return m_Veclocity_vx;
	}
	float getVeclocity_vy()
	{
		return m_Veclocity_vy;
	}
	void Init(Box _Animation, Box _Object);
};
